Author: FloodSkinner

  • Gaming Environments Newsletter – Issue 7, June 2024

    Gaming Environments Newsletter – Issue 7, June 2024

    Scroll down for the latest News, Events, Opportunities, and Cool Stuff from where games, geoscience, and environmental research and action meet. Hello! And welcome to the first Gaming Environments newsletter to be hosted on the Games for Geoscience website. Previously, I have hosted the newsletter on a personal Substack* but from now on this will…

  • Grassroots

    Grassroots

    Type: Card gameTheme: Nature and the environmentCreator: Sondog Studios Grassroots is a family-friendly party game that challenges you to use your knowledge and curiosity about the natural world in a race to restore Earth. We are currently in the last week of our Kickstarter campaign to bring Grassroots to life (posted 14/06/24). In this blog…

  • Humber in a Box

    Humber in a Box

    Type: Virtual Reality Theme: Flooding Creator: Chris Skinner and University of Hull Computer Science students Humber in a Box was a virtual reality activity that merged a hydraulic model used to understand flood risks with the Unity-3D gaming engine. It placed users into a virtual museum room, with a 3D model of the Humber Estuary,…

  • Flood Stories

    Flood Stories

    Type: Immersive Experience Theme: Flooding Creators: Chris Skinner, Alison Lloyd-Williams, Katie Parsons, and Lampada. Flood hazard and risk are set to double by 2050 as a result of climate change.  Being prepared is key to improving the resilience of communities to these extreme events. Children and young people experience disasters first-hand but often have a…

  • Inundation Street

    Inundation Street

    Type: Immersive Experience Theme: Flooding Creator: Chris Skinner and BetaJester Inundation Street is a pilot project funded by the ESPRC Data Assimilation for the REsilient City (DARE) project. It uses immersive storytelling techniques and 360 animation to place people within a house that is being flooded, showing the shock of the impacts. It then takes…

  • Flash Flood!

    Flash Flood!

    Type: Virtual Reality Theme: Geomorphology and Flooding Creator: Chris Skinner and BetaJester Flash Flood! was designed to act as an outreach tool for the NERC-FFIR project, and was funded by the project’s Public Engagement fund. It is a virtual reality experience designed specifically for schools and events, allowing anyone without virtual reality training or experience…

  • Crabby’s Reef

    Crabby’s Reef

    Type: Videogame Theme: Ocean acidification Creators: Christina Roggatz, Chris Skinner, and BetaJester Welcome to Crabby’s Reef where food is plenty for a hungry crab but so are the predators, equally hungry octopuses looking for a tasty crabby snack. Navigate the maze to collect food and avoiding becoming food yourself. But life is going to get…

  • QUARTETnary

    QUARTETnary

    QUARTETnary – The card game about geological time scale! Type: Analog – Card Theme: Geology Creators: The Silly Scientist Ready to explore the history of Earth?  Welcome to QUARTETnary – The card game about the geological time scale!  Discover the formation of mountain ranges, the evolution of animals and plants, the changing face of the…

  • Stygos

    Stygos

    Type: Analog – Board Theme: Ecosystems Creator: Julia Becher, Mareike Galle, and Moritz Haenel Beneath the surface, concealed in the darkness beneath our feet, a complex and captivating ecosystem exists, largely unbeknown to the majority of people. Dive down with “Stygos” and find out who lives here and how our actions above ground affect this…

  • LEGO-cities

    LEGO-cities

    LEGO-cities: Interactive instant urban climate modelling with AI and LEGO-cities Type: Hyrbid analog and digital Theme: Urban heat Creator: Vrije Universiteit Brussel – Andrei Covaci Due to climate change, extreme weather events, such as heatwaves, are becoming more frequent. During the summer, this can lead to increased temperatures in cities compared to the countryside (urban…

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